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Devlog
Submission to LOWREZJAM 2019
No. 64 Pixel Street
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Devlog
Programming and Final Artwork
August 14, 2019
by
Deexenigma
What's finished: A majority of the main game code is now complete This involves a lot of the primary driving code to check for and make up items Most of the main artwork is now done Some 'dressing' ar...
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More programming, Artwork and Headaches
August 11, 2019
by
Deexenigma
The good news is; Artwork is almost complete. Except for a couple of main pieces here and there and some atmospheric additives. The bad news is; Programming is a read headache when you're learning new...
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Inventory code nearing completion and new Artwork
August 08, 2019
by
Deexenigma
Currently in works: Inventory code is nearing completion. Just working out a few bugs with how to actually draw items and properly update the screen. I'm not sure if it's a GMS2 thing or I'm missing s...
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Day Two - Art and Planning
August 04, 2019
by
Deexenigma
Updates for the second day of development: Artwork for some of the main game items (included for puzzles) has been completed Artwork for a main component of the games end goal has started and looking...
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First day of REAL development
August 03, 2019
by
Deexenigma
Today was the first day of real development towards making the final product. Most of the movement code has been completed. This includes the preference for 'hover text' on the cursor when hovering o...
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Inital Planning & Concepts
August 01, 2019
by
Deexenigma
The jam starts today! Currently the intial documentation is underway; The intial concepts for the game layout, how it will function and what's to be included are being drawn up into a workable form. I...
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