Programming and Final Artwork
No. 64 Pixel Street » Devlog
What's finished:
- A majority of the main game code is now complete
- This involves a lot of the primary driving code to check for and make up items
- Most of the main artwork is now done
- Some 'dressing' artwork has been made and is being implemented
What's in progress:
- I'm now writing code directly for the puzzles
- This means selection of puzzle items and their interaction with other items etc.
- Sound is yet to be implemented i.e. BGM and SFX
- Luckily the BGM is being made by a friend which means direct import
- Wrapping up some loose ends with how the layout will be in each room etc. is underway
What I'd like to finish before the cut off
- Polish including how puzzle items are found etc.
- Implementation of a few random items that create sound to increase the soundscape
- A proper introduction and ending cutscene to be developed
- The introduction and short storyline are already fully planned (albeit simple)
- The ending cutscene will take additional artwork and planning
That's all for now. Hoping to get it all finished in time. It will be a challenge.
Get No. 64 Pixel Street
No. 64 Pixel Street
Game made for Low Rez Jam 2019
Status | Canceled |
Author | Deexenigma |
Genre | Adventure |
Tags | 2D, GameMaker, LOWREZJAM, Point & Click |
More posts
- More programming, Artwork and HeadachesAug 11, 2019
- Inventory code nearing completion and new ArtworkAug 08, 2019
- Day Two - Art and PlanningAug 04, 2019
- First day of REAL developmentAug 03, 2019
- Inital Planning & ConceptsAug 01, 2019
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