Day Two - Art and Planning
No. 64 Pixel Street » Devlog
Updates for the second day of development:
- Artwork for some of the main game items (included for puzzles) has been completed
- Artwork for a main component of the games end goal has started and looking very promising
- Documentation for exactly what goes where, why and how is in it's first stages.
- Coding today was minimal, at best.
Moving forward:
- Code for inventory needs some finalisation and some proper implementation once some of the artwork is done
- Code for object interaction needs to be started (This no doubt will be both frustrating and fun)
- Scenery artwork will come second to the main interactive but some 'dressing' artwork needs doing to make it all seem 'real'
- A ticking (working) clock has been planned, you need to know the time right? right?!
Get No. 64 Pixel Street
No. 64 Pixel Street
Game made for Low Rez Jam 2019
Status | Canceled |
Author | Deexenigma |
Genre | Adventure |
Tags | 2D, GameMaker, LOWREZJAM, Point & Click |
More posts
- Programming and Final ArtworkAug 14, 2019
- More programming, Artwork and HeadachesAug 11, 2019
- Inventory code nearing completion and new ArtworkAug 08, 2019
- First day of REAL developmentAug 03, 2019
- Inital Planning & ConceptsAug 01, 2019
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